- published
- 2024-07-26
- reference
- Roger Marí, Accelerating NeRF with the Visual Hull, Image Processing On Line, 14 (2024), pp. 217–231. https://doi.org/10.5201/ipol.2024.553
Communicated by Pablo Musé
Demo edited by Roger Marí
Abstract
Neural rendering methods for learning the appearance and geometry of 3D scenes have gained tremendous popularity since 2020. In this field, NeRF or Neural Radiance Fields is the best-known methodology. Given a collection of multi-view images and their camera models, NeRF optimizes a neural network to learn the color and scene geometry that render the input images according to classical volumetric rendering techniques. NeRF operates in a self-supervised manner and provides a remarkable level of detail, but the time-consuming optimization process remains a major limitation. This paper reviews the Voxel-Accelerated NeRF (VaxNeRF), a simple acceleration strategy for NeRF proposed in 2021. VaxNeRF reduces the number of point queries required in training and inference time by considering only the region of space corresponding to the visual hull, i.e., the maximum volume compatible with the object silhouettes given by the multi-view collection. VaxNeRF requires only coarse foreground-background segmentation masks and minimal changes to the original NeRF code to improve speed by a factor of 2-8, without any performance degradation.
This is an MLBriefs article, the source code has not been reviewed!
The original source code is available here (last checked 2024/07/12).
Download
- full text manuscript: PDF low-res. (452.1kB) PDF (3.6MB) [?]
- source code: ZIP